Project: Facility
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Schedule
Last run: never
Master Multiplier
Controls how far the engine moves values each run. 0 = freeze, 1 = full formula, 2 = amplified.
Master strength1.00×
Core Formula Weights
Demand per star (exp)1.55×
Zero demand penalty45%
Limited bonus2.4×
Overpaid nudge9%
Underpaid nudge9%
Max change per run35%
Flag Scarcity
Developer multiplier1.35×
Unobtainable multiplier1.12×
Safety Caps
Max demand multiplier8.00×
Existing max4.00×
Existing min0.25×
New item max8.00×
Recency Bonus NEW = BETTER
Brand-new items get a launch premium that decays exponentially. Net effect: newer items are worth more than older ones.
Launch premium35%
Decay rate (per day)0.012
Age Floor (established items)
Small bonus for proven items. Much weaker than recency so the net is still new > old.
Age floor scale10%
Age rate per day0.080
Look Rating Weights
Admin opinion65%
Community opinion35%
Look Scores
Bad0.72×
Mid1.00×
Good1.18×
Stability Modifiers
Stable1.00×
Rising1.06×
Dropping0.94×
Unstable0.98×
Rarity Multipliers
Tier Base Floors
Tier Multipliers
Supply Multipliers (Hammers)
Pending Approvals
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